This master thesis deals with the issue of procrastination by students: according to research about 90% of students procrastinate at a certain point in their academic career (Steel, 2007). Students should be steered towards a more efficient working method. Targeted incentives, such as rewards, have proven to increase productivity and motivation, tackling procrastination (Schouwenburg, 1994).

Such methods offer a variety of opportunities for an interaction designer to explore how an interactive and multimedia design can help a large majority of students towards a more productive attitude and thus tackle procrastination.


The iterative design and research process resulted in a smartphone application: ‘WORK:SPACE’. Gamification elements and motivational techniques were translated into a context in which the growth of a metaphoric universe is key.

© LUCA School of Arts, 2016.

Copyright © 2016

This is a unique website which will require a more modern browser to work!

Please upgrade today!